BLACK COEURL FABRICATIONS


independent machina appraisal - magitek repairs - commission work - personal defense

sleepy, chief engineer

all aboard the DIPSHIT TRAIN!!!! CHOO CHOO

<!Error: please input name.>

IM FINE STOP ASKING HOLY SHIT

amber, intelligence officer

sports...?

temujin, field operative

hate lizard hate lizard hate lizard

ehza zhevi, accounts

this is my soft and nice cat and if ure mean 2 her i will rreport you to the admins

Hardly advertised in anything but business cards, obscured adyuses, and word of mouth, BLACK COEURL FABRICATIONS stands as something of an enigma. Its chief engineer and founding member is better known as a hopeless romantic with a checkered past and a penchant for attracting misfits, and its roster does not speak to an incredible amount of technological competence.At a shallow glance, it could be seen as any independent free company -- but exists in no registry, and claims no allegiance outwardly. Possessing no public office or headquarters, the argument could be made that it is far more esoteric than a workshop has any right being.Some would claim them as nothing but another band of well-outfitted mercenaries based in Eorzea, deserving of no closer scrutiny. Others are less certain. Still others are convinced of an ongoing plot by Garlean sleeper agents to annex the Sagolii Desert and lay claim to what lays buried in the sands.Only these individuals, varied and disparate (and overwhelmingly female) as they are, know the truth of things... no matter how wondrous or mundane it must be.

Sleepy

...yeah, close enough.
  • Age: 28 (Unconfirmed, disputed)

  • Gender: Female

  • Nationality: Ul'dah

  • orientation: you should know by now

  • religion: non-practicing

  • personality: warm, vibrant. can be difficult and outspoken.

  • physical build: athletic

  • voice: mid-lower registers, twangy, gravelly, pronounced drawl

  • likes: girls, competition, storytelling, kindness and empathy, violence, passion, coeurls

  • DISLIKES: (most) men, greed, monetarists, ignorance, 'senseless' violence, anything remotely associated with miqo'te tribalism

SLEEPY (or Sleepy Cat, if you bother to read her official records and happen to be miqo'te) can be described in a great many ways. A firecracker with the warning labels scraped off. A roaring bonfire of a woman. "Never allowed on the premises again". Your worst nightmare, your greatest ally. A doting partner, a loving mother, a ticking timebomb.At first blush and at her most enthusiastic, Sleepy could easily be seen as a woman of extremes, but a closer glance afforded to those she trusts reveals something deeper under the surface: a woman capable of a great deal of love, painfully aware of every thread to another that she holds, every fire she starts in someone's heart -- and one who is committed still to keeping those fires lit, to bring warmth to a world capable of such cruelty and depravity.Though impulsive and headstrong (things she freely admits to), Sleepy maintains that many of the things she does, she does for those she loves -- a foolish gambit to see a loved one smile, a refusal to quit on the behalf of another, stacking herself against impossible odds for yet another still.She's very fond of idle conversation, books and scholastics, though won't shy away from a party or an adventure, and usually won't say 'no' to a fight.

trouble-seeker

ehza zhevi

...yeah, close enough.
  • Age: 37

  • Gender: Female

  • Nationality: Ul'dah

  • orientation: panromantic

  • religion: Unsure

  • personality: kind, caring, supportive, soft and enthusiastic

  • physical build: unremarkable

  • voice: honey soft, light and full of heart. frequently hangs on words

  • likes: cooking, baking, numbers, learning about people, fishing

  • DISLIKES: cruelty, violence, loud and angry voices, bullies, gridanian food

There is little to suggest that EHZA ZHEVI would have thought to find herself in the employ of an independent workshop. In her own words, the woman was quite happy with the prospect of fishing and simple living, until a certain red-headed Seeker girl came into her life.As it stands, Ehza still fishes -- almost constantly. Despite her title as Black Coeurl's lead financial analyst, bookkeeper, and chef, there is very little work to be done, barring the occasional bit of bookkeeping or massive expenditure report, or her favorite -- travel abroad to meet potential clients and allies, experience new ways of life and deepen her own appreciation of the star and her people.A survivor of severe head trauma, Ehza's injury is mostly masked by her voluminous hair. She is sensitive about it, as it noticeably affects her speech and sometimes even her poise, but does not shy away from an explanation for the right sorts of people.Ehza is a gentle soul and a staunch pacifist, refusing to fight in any but the most dire of circumstances.

warm-wishes

temujin qestir

...yeah, close enough.
  • Age: Unknown (approx. 22)

  • Gender: Female

  • Nationality: None

  • orientation: Disinterested

  • religion: Death

  • personality: manipulative, observant, patient

  • physical build: ideal

  • voice: an underdeveloped rasp

  • likes: Uncertain

  • DISLIKES: Everything

TEMUJIN, as any Qestir, finds themselves at odds with the people of Eorzea. Much unlike most Qestir, however, she seems to revel in the way the rabble carry on around her, oblivious to her motives, swayed so easily. If she is to dwell amongst liars, then she will stand as a shining beacon of the truth -- all in her actions, for those with the eyes to see.There are some she begrudgingly respects. Sleepy, with her myriad oddities, is chief among those, but even those she holds in esteem are often victim to her whims -- little more than favored toys she'd never wish to break or anger.There are reasons for her bleak outlook, her preternatural people sense, her unflinching commitment to violence and horror. They lay at the bottom of something scarred and angry, filled with hatred and indignity... but you'll never see that, will you? She'd never let you, even if you could understand her.Right?

steady-silence

amber cross

...yeah, close enough.
  • Age: Unknown (estimated to be 26)

  • Gender: Female

  • Nationality: Limsa Lominsa

  • orientation: Undecided

  • religion: Atheist (out of spite, mostly)

  • personality: analytical, quietly passionate, dedicated and hardworking

  • physical build: solid.

  • voice: cool, casual, mid-high registers

  • likes: sports, competition, stories of struggle and triumph, stories in general

  • DISLIKES: bloodsport, violence, any insinuation that 'Underwater Kicky Ball' is a real sport

It is plain to see that AMBER CROSS has passions, but none of them seem very aligned with those of a native Limsan, much less a native Eorzean. Where many would concern themselves with tales of battle, knightly valour, heroics, and romance, Amber's passion is captured in the eternal struggle that can only be captured by one thing: sports.Passionate to a fault about sport, Amber busies herself no longer with arcanima, instead throwing all of her time spent in reserve at learning of the great sports of the Seventh Era: to her, mahjong. That's it. One sport, the sort played around a table, the sort that's called a 'game' and isn't a sport by common definition.Clearly, the star is in dire need of an advancement in the arts. In her time as the chief intelligence officer of Black Coeurl Fabrications, she awaits a time where the advancement is made, as she slowly works at making it herself. Maybe dodgeball will catch on. That one seems fun.

pioneer-afield

"lady"

...yeah, close enough.
  • Age: 33

  • Gender: Female

  • Nationality: Ul'dah

  • orientation: homoromantic, asexual

  • religion: complicated

  • personality: calm, collected, charitable and curious.

  • physical build: soft, somewhat athletic

  • voice: refined and flowing, a cool and distant stream

  • likes: literature, the arcane arts, sleepy, theatre, compassion

  • DISLIKES: ignorance, avarice, being reminded she exists in error spiders (except the little jumping ones)

The woman known only as LADY would offer you only the absence of a name as an alternative -- whatever it was, she has long since discarded it, deemed it of no use. There was a time where she saw herself only as a temporary force, a thing forgotten, remembered only by purity of deed and conviction, but a traumatic experience some five summers past annihilated her aether, rent her spirit bid her rethink the concept, accept herself as 'herself', even if she was only temporary.Having returned to Eorzea after time spent dead abroad in Thavnair, she finds herself in the midst of culture shock. Much and more has changed in her absence,
and she struggles to grasp the enormity of the changes she was never meant to know and her role in alleviating them.
Her past is inexorably tied with Sleepy's own. Though it pains her to remember those that they have lost, those whose number she once stood among she, much like Sleepy, refuses to let the scars of past traumas claim and define her, carrying the memories of those she held dear ever onward, into the future she was never meant to see.

false-future

  • Sleepy has a prosthetic -- a magitek port installed into her left arm, powering a mechanical forearm. She normally keeps it covered in the city-states, and technically only possesses special dispensation for its operation in Ul'dah.

  • Sleepy shows a preternatural affinity towards fire -- refusing to be burned by it, and almost seeming to bend it to her will wherever it appears. It's often a few degrees warmer in her immediate vicinity when she brings her focus to bear.

  • Sleepy is a dark knight, using her emotions as a potent focus for her magicks. Mainly, this is in supplement to her combat skills, and she has long since sorted out her emotional baggage from the heady days of her darkside's birth. Other dark knights are met with a strange sense of camaraderie and uncertainty.

  • In corollary to the above, Sleepy possesses a curious ability, and is capable of limited emotional projection. She can tap into the emotions of others (with their blessing), and bare her own to be experienced by whoever she's in contact with.

  • Sleepy does not possess the Echo. She tends to be very wary around Echo bearers, unless she's already very familiar with them.

  • Ehza is fairly civilian, possessing of little skill with weaponry, middling capabilities with aether, and knowledge that is filtered down to her from her friends and colleagues. She has a very kind and loving personality, though this is of questionable use against anything unkind, uncaring, or inanimate.

  • ...that's pretty much it. Ehza wants to be your friend, to be accepted; hear your thoughts, or share her own. She's apparently very good at arrowmaking, though. That could be something, if it ever comes up. You really wanna open up those wounds? That's kind of rude.

  • Temjuin has the Echo, and uses what insights it offers her to her own ends, nefarious or otherwise.

  • Being a Qestir, Temujin gleans infinitely more from body language than the spoken word -- though against the character of a Qestir, she entertains words as well. She's exceedingly hard to lie to or mislead, and is more than willing to let you think you've pulled one over on her... that said, her thoughts on what constitues a loss for her likely varies dramatically from encounter to encounter.

  • Temujin is incredibly wary of Budugan tribesmen. It's probably nothing.

  • 'Amber' is the cover name of an moderately-damaged YoRHa unit -- No. 219 Type S experimental logistics platform -- BCF-219/S. Retrieving that information has likely put you on Sleepy's kill list, so I do hope that little bit of fun trivia was worth it. Forget it immediately.

  • Amber tends not to draw a lot of attention to herself, in part because of her job, and in part to avoid overly-nosy mercenary sorts. As a social creature, however, she can sometimes be glimpsed about the peripherals of any gathering, or any place she feels she stands a good chance of blending into. She's often seen with a book in hand, or close by.

  • Amber is a technical pacifist. While not opposed to fights or fighting, she risks much in partaking in them, and has little impetus to seek any on her own, given what she's heard of Eorzea. Hypothetically, she'd be very good at hand to hand combat.

  • I'm dead. I'm dead, and I'm never coming back. I'll never see her again. This can't be real. This can't be real. Please, don't let this be real.

  • Like Sleepy, Lady also possesses a particular aetheric affinity (for water, however), as well as a very refined method of empathic projection. There was once a point where she sought aid for a trouble plaguing her beloved companion, though this has seemed to resolve itself.

  • Lady's grasp of conjury far exceeds any teachings the guild could have offered her -- and for these reasons, she is generally wary to offer her aid freely.

  • Under certain circumstances, Lady will just have a bit of an existential crisis. You would, too, if you woke up one day and realized you'd been dead for five years, vividly remembered your death, all while being demonstrably alive.

  • Lady struggles with her own permanence in a more mundane way, and often alludes to the possibility that she may never be seen again, that each meeting may be the final one. Death, somewhat understandably, remains at the fore of the woman's mind, even if she has brokered an especially queer peace with it.

  • ALTRUIST: Sleepy has somewhat of a reputation throughout Thanalan as a philanthropist, volunteering her time towards various humanitarian projects and what funding she can hold onto towards those in need. Occasionally, she'll play at bounty hunting if there's something picking at the underclasses.

  • SCAVENGER/APPRAISER: Sleepy is well-versed in magitek, but tends to downplay her knowledge unless she trusts someone, or sees some larger benefit from a collaborative effort. Or if she just wants to show someone up in a bar. Her area of expertise (and the subject of no shortage of ridicule) is Imperial magitek, but she's a hand with anything under the spectrum.

  • SERVICE: Sleepy served a rather dim period of her life in the Immortal Flames, Second Division. She was known first and foremost as a suicidally overconfident vanguard with a wicked sense of irony, but managed to hold a position as a squadron sergeant for a number of moons before her voluntary discharge. There are some unfounded murmurings around the circumstances of this, but any leads or ill will have long since went cold or died out.

  • BLACK COEURL FABRICATIONS: Sleepy's mercenary company, and the part of her magitek expertise you've probably already heard of. A self-styled 'scavenger workshop', it is here where she does the brunt of her 'tek-related work, alongside her accountant Ehza and unpredictable combat mute Temujin. Very occasionally, she may just have a job for an outsider looking for a decent paycheck.

  • THE OLD DAYS: Sleepy's past is fraught with adolescent feats of derring-do, armed (and unarmed) robbery, and in the time immediately after the Calamity, more ambitious criminal aims. Though the darker shades of her past has long since been put to rest, there are still those outliers, both good and bad, that may remember the Seeker.

  • THE SPACE BETWEEN BELLS: Ehza isn't one for grand adventure, by her own admission. Even extremely mild adventure is something she feels she's better suited for spectating. Still, she would fill her idle hours in some respect, and while she has quite the sense of family in the ranks of Black Coeurl Fabrications, she yet maintains a life outside them.

  • RULES AS WRITTEN: Temujin of the Qestir was once Temujin of the Buduga, a livid young man of no words and less patience for those that opposed him -- until, one sunrise, she was not. Her parting from the tribe, while peaceable at the time, remains fraught with controversy, lacking suitable (or even apparent) explanation.

  • YOU CAN'T GO HOME AGAIN: Physically changed, with adapted mannerisms, Temujin is scarcely recognized by her kin, and ridiculed or opposed vehemently by her conscripting tribe. While unrecognized, what few positive interactions with others she's had have all been those of the Qestir. Perhaps she misses something, holds something soft for them, silently aches for a family that understands her. Perhaps she simply wants for minions.

  • NO HIDING: Temujin's patience, penchant for dissociation, and silent nature make her a hard read -- chances are that she's divined or noticed something about you, though. Something dark and terrible, or something fun and stupid. Either way, something she can use -- good enough for her.

  • TERROR OF THE FRINGES: As part of Black Coeurl's public efforts during the Ala Mhigan Revolution, Temujin was dispatched on many occasions to disrupt Garlean operations and logistics. Unfortunately for the Garleans, Temujin was very good at her job. Unfortunately for everyone else, she had a habit of... leaving the pieces everywhere.

  • WE LIKE SPORTS AND WE DON'T CARE WHO KNOWS: Amber loves sport dearly -- watching, taking statistical data, telling others, and occasionally -- very occasionally, participating. ...and, perhaps rarest of all, finding any godsdamned sport to witness.

  • PIONEER AFIELD: Amber has nearly no recollection of her greater purpose, with only sparse expeditionary logs to refer to placing her... somewhere, at some point in time. Eventually made to recognize that everything that could have defined her had quite literally disappeared in a puff of logic, there's little denying that Amber appears increasingly isolated in any social situation... and it's beginning to eat at her, bit by bit.

  • PENNY FOR YOUR THOUGHTS: Absent of any sports, Amber still loves stories, little flashes of humanity in the spoken of Eorzea -- she finds them strangely compelling, for some reason. Give her your best, your worst, your tales of triumph, no matter how major or minor; anything to remember you by.

  • UNIQUE EQUIPMENT - 'ASCETIC': An expertly-crafted magitek degen bearing the mark of Black Coeurl Fabrications. Plain yet functional, the most remarkable thing about it (apart from its technological nature) is the fact that it carries neither edge nor point.

  • ALTRUIST: Lady has a kind streak a malm wide, though she always took care to obfuscate her identity and divorce her self from her efforts; a nameless benefactor at best. A few more observant sorts may recognize her, whether by her associations, cadence of speech, or some other mannerism of hers.

  • SECOND LIFE CRISIS: Lady is going through some hard times, ones she's not too prepared or enthusiastic to discuss to outsiders. All the same, she aches for new experiences, whether recreational pursuits, tests of mettle, or a book club. She's not particular.

  • WE DON'T TALK ANYMORE: Lady wasn't always Lady -- she was, in fact, a young X tribe exile, swearing off her family's legacy so thouroughly she scorned her given name. Though the politic and parties involved have faded into irrelevance some twenty summers past, there may be some that yet remember the girl throughout her journey south.

  • THE OLD DAYS: Lady and Sleepy were a part of the same outfit growing up, finding each other after the Calamity. In their summers spent together, the two engaged in all sorts of mischief, mayhem, and criminal affairs, for the good of many... and at the expense of those few that could easily afford it.

  • SCHRODINGER'S CAT: It's nothing, really. She's fine. Healthy and hale.

ooc

hi! thanks for reading all this garbage, here's the fun parts.

  • trans rights bitch

  • I'm 25+ and on NZT. I'm primarily on Balmung. I prefer RP partners around my age, but a general 21+ requirement is in place, so as long as you clear that bar it's fine.

  • I have a preference for lighthearted and easygoing plots, though I enjoy combat and action (and occasionally drama) like anyone else. Romance plots are something I enjoy but am limiting to Sleepy's active partners. Nobody else is getting girlfriends, sorry.

  • I'm not very interested in ERP. Sexual and intimate themes are fine, as these are large parts of some of the roster's characters.

  • I have a pretty chaotic typing style, though I tend to match whatever's being thrown my way. That said, I'll sometimes pause for comedic(?) effect and throw a few additional lines out after the main post. Feel free to talk over these / interrupt them as necessary.

NOt ready yet!! come back a little later when I've actually written something here.